I am currently entirely nude, so yes, I am appropriately dressed.
Great job to everyone who made something for the collab and the organizers for putting this behemoth of a flash together!
I am currently entirely nude, so yes, I am appropriately dressed.
Great job to everyone who made something for the collab and the organizers for putting this behemoth of a flash together!
This game is more clever than the review score makes it out to be. It requires a different sort of thinking than your usual tower climber. The swapping I found is mainly a final resort and I think you made many people confused in that regard. However, those with the patience to keep on playing will find an extremely interesting learning curve that's more about planning than reflexes.
The main problem is that this game is extremely unforgiving. I don't know if I can really blame clunky controls since the gameplay sort of leans on that, but the way you can't touch a block by a single pixel simply makes this too brutal of an experience. Finally, shoutout to the Options Menu. It's actually rather fun messing with the patterns. Could be something you might want to implement in future games :)
5 cause who gives a fuck about number ratings.
I've never seen Point'n'Click games as actual 'games'. They are closer to comic books than they are to testing reflexes or puzzling abilities. The interactivity is limited by core design. In this case, that aspect was very noticable.
Whilst I can tell there has been put a lot of work put in the backgrounds, that's all what this game really had to offer and it's a shame I can barely see them since everything is so small. This was a game that would have benefited from fullscreen immensely, so it can really swallow up the player in the ambience.
This also ended up being a big bump in the gameplay; I spent most of my time not knowing what I was searching for, and it turned out all I needed was the tiny handcuffs I missed tucked away in the background. Eventually finding them was hardly fulfilling as it was exhausting and unfair. The dialogue was decent and funny at parts, but voice acting might have been a better option to bring some extra character into this world dominated by the pretty drawings. A slight technical detail: the slow mouse movement was a tad annoying. If it were part of the gameplay I'd excuse it, but as it stands, it's another small 'nuisance' on the pile.
Finally, there were a lot of unused rooms, art assets and inventory space that led me to believe this game wasn't entirely finished yet. It lacks clever puzzles to be a smart game, or the intricate story to make an intriguing 'interactive comicbook'. The backgrounds and character designs were very nicely drawn though, I'll give it that,
Hope this helped :)
Forlik Jeirdo
An absolutely great game but if there's something I can give comments on, it's the graphics. What it is, is basicly a couple of balls and a quickly put-together UFO. The orbs could've been more interesting and you also might've been able to place it in an actual space-themed background.
However, next to that, there's not much to say. The enironment was there, it was simply fun to play and the right difficuilty.
Cheers.
Frodmo.
Nice little experiment, especially if the camera rotation is turned off. I'd take it a step further though. Changing the controls to something less basic, such as using the mouse, make the graphics a bit more interesting and mess around even more with gameplay mechanics.
PS: No-one likes to carry giant-ass batteries around, especially if there's no animation of you carrying it.
-Dirg-
Okay, straight of the bat; it's boring. Not due to the gamedesign, which is brilliant, or the graphics, which are clean and basic, but the speed. I REALLY don't care about my score, just let me finish this game before next week-end!
The music doesn't help much either. Always the same loop as if it wants to be "Who wants to be millonaire?" thinking music.
Now, believe me, this game is fun, interesting, but please make it a bit more fastpaced, especially when I lower the graphics.
Karboenkel.
An extremely fun and interesting experiment with just a couple of problems.
First, fix the dropping issue. If the player moves the cursor just a bit too fast, Guy drops... And this happens a LOT. Second, I read you fixed some Static issues in Lava level. Maybe you fixed them a bit too much, as I couldn't see a bloody thing.
Lastly and most importantly, the graphics. They are sloppy and the main characters are generic and unlikable. This even goes on with the names... Guy and Buddy? That's just lazy. Doesn't get better later on though, I'm SURE I've seen the antagonists a dozen times before. You DEFINITLY need a different graphical approach. Take "Meatboy" as a fine example. This is a more personal opinion though.
If you fix these issues, I even see this game become bloody downloadable content for consoles! Great idea, nice gameplay. Lots of points due to cheer originality.
Harifl man
It's a nice game, but I have some grudges. First of all, the slow reaction speed. When I chage the direction of a unit to go, it takes a while until they actually do so. This is pretty annoying, certainly when you accidently double-click.
Second: Moving the screen around was a bitch, even with the arrow keys. Fix.
Lastly, the special effects were so-so. If this could be improved, I could know if I'm winning or not. Also, when you destroy the last enemy unit, can't there be any indication that I win, next to the map completely explored? Just a text popping up saying "You Win"?
Over-all, it's okay.
Carnivores own
Very enjoyable, and I like the game's disability to die.... which makes sense.
The gameplay of point'n'click is a bit too basic for an idea as original as this one, but the premise is surely there. Perhaps add some "gruesome score" and you might want to include the Grim Reaper. He has to fit in SOMEWHERE.
The arcade style would fit the tone of the game more if it was more spread out. The only connection I make is the number 5.
This was some feedback for ya, hope you'll do even better.
PS: Salmon Mousse next time? :P
The name is Tiri... Tomba Tirri.
My main problem is that the enemies are stickmen. Not only are they ridiculously dull and generic, but it makes it a lot harder to kill them as well. You'll have to be precise and aim for the heads. I don't want to be a sniper in this game, I want to be the allmighty cursor, goddamnit! >:(
It's a fun game, but you'll die easily when you try killing enemies. You're restricted to simply dodging bullets. I also find it rather annoying the explosions do squat against the army.
Tons of upgrades aren't adviced in this game, since the gameplay will suffer because of it. However, a supercursor once in a few minutes might relieve the player for a short while.
Age 33, Male
Animator / Artist
Belgiland
Joined on 8/26/06